![]() ![]() ![]() Vertex map based fracturing: You can use vertex map to control the density of the fractures, as well as intuitively control with a fall-off of which pieces are static and which are dynamic. Thickness: You can set the fractured object to be hollow inside, with a controlled parameter.īake Normals: Bakes the normals for removing any artifacts from the object’s surface, that were visible after the fracturing.īake Object : 1-click bake of any object that has a dynamic tag (including Nitroblast objects) into keyframes and export in a format that can transfer your work to other programs. Transparency: For transparent objects, you can hide the fractured pieces inside before the impact. Style presets: Already including preset settings for stone, artifact free glass and lava, you can also easily create your own presets.ĭust: Automatically generated dust. It is Thinking Particles based, so it can be edited or used in conjunction with other Thinking Particles for further control. ![]() Materials: You can apply inside and outside materials. By using a subpolygon displacement material for the inside surfaces, more realistic cuts can easily be created, that are not flat.Įasily set which pieces are static and which are dynamic. ![]()
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